开发者社区> 问答> 正文

iOS UIView 为什么绘制的三角形区域未能填充颜色渐变

//  YSHHypnosisView.m
//  Hypnosister


#import "YSHHypnosisView.h"

@implementation YSHHypnosisView


// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code

    CGRect bounds = self.bounds;
    CGPoint center;

    center.x = bounds.origin.x + bounds.size.width / 2.0;
    center.y = bounds.origin.y + bounds.size.height / 2.0;

    float maxRadius = hypot(bounds.size.width, bounds.size.height) / 2.0;

    UIBezierPath *path = [[UIBezierPath alloc] init];

    for (float currentRadius = maxRadius; currentRadius > 0; currentRadius -= 20) {
        [path moveToPoint:CGPointMake(center.x + currentRadius, center.y)];
        [path addArcWithCenter:center radius:currentRadius startAngle:0.0 endAngle:M_PI * 2.0 clockwise:YES];
    }

    path.lineWidth = 10;
    [[UIColor lightGrayColor] setStroke];

    [path stroke];


    // start...

    CGContextRef currentContext = UIGraphicsGetCurrentContext();

    // 2、绘制渐变
    // 2.1绘制三角形
    UIBezierPath *myPath = [UIBezierPath bezierPath];
    [myPath moveToPoint:CGPointMake(160, 142)];
    [myPath addLineToPoint:CGPointMake(260, 446)];
    [myPath moveToPoint:CGPointMake(260, 446)];
    [myPath addLineToPoint:CGPointMake(60, 446)];
    [myPath moveToPoint:CGPointMake(60, 446)];
    [myPath addLineToPoint:CGPointMake(160, 142)];
    [myPath stroke];

    CGContextSaveGState(currentContext);

    [myPath addClip];

    // 为myPath填充渐变

    // 为什么三角形没有填充渐变?
    CGFloat locations[2] = {0.0, 1.0};
    CGFloat components[8] = {1.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0}; // yellow->red

    CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
    CGGradientRef gradient = CGGradientCreateWithColorComponents(colorspace, components, locations, 2);

    CGPoint startPoint = CGPointMake(160, 142);
    CGPoint endPoint = CGPointMake(160, 446);
    CGContextDrawLinearGradient(currentContext, gradient, startPoint, endPoint, 0);

    CGGradientRelease(gradient);
    CGColorSpaceRelease(colorspace);

    CGContextRestoreGState(currentContext);



    // 1、绘制阴影
    CGContextSaveGState(currentContext);
    CGContextSetShadow(currentContext, CGSizeMake(4, 7), 2);

    UIImage *logoImage = [UIImage imageNamed:@"logo.png"];
    [logoImage drawInRect:CGRectMake(80, 142, self.window.frame.size.width / 2.0, self.window.frame.size.height / 2.0)]; 

    CGContextRestoreGState(currentContext);

    // end...

}


- (instancetype)initWithFrame:(CGRect)frame  
{
    self = [super initWithFrame:frame];
    if (self) {
        self.backgroundColor = [UIColor clearColor];
    }

    return self;
}

@end

screenshot

展开
收起
a123456678 2016-07-27 17:46:35 2476 0
1 条回答
写回答
取消 提交回答
  • UIBezierPath *myPath = [UIBezierPath bezierPath];
    [myPath moveToPoint:CGPointMake(160, 142)];
    [myPath addLineToPoint:CGPointMake(260, 446)];
    [myPath addLineToPoint:CGPointMake(60, 446)];
    [myPath addLineToPoint:CGPointMake(160, 142)];

    2019-07-17 20:00:56
    赞同 展开评论 打赏
问答分类:
问答标签:
问答地址:
问答排行榜
最热
最新

相关电子书

更多
手淘iOS性能优化探索 立即下载
From Java/Android to Swift iOS 立即下载
深入剖析iOS性能优化 立即下载