java实现简单窗体小游戏----球球大作战

简介: java实现简单窗体小游戏----球球大作战需求分析1、分析小球的属性:​ 坐标、大小、颜色、方向、速度2、抽象类:Ball​ 设计类:BallMain—创建窗体​ BallJPanel—画小球​ BallAndBall—处理小球之间的关系3、流程:​ ...

java实现简单窗体小游戏----球球大作战
需求分析
1、分析小球的属性:

​ 坐标、大小、颜色、方向、速度

2、抽象类:Ball

​ 设计类:BallMain—创建窗体

​ BallJPanel—画小球

​ BallAndBall—处理小球之间的关系

3、流程:

​ 1)小球的绘制

​ 2)产生小球,让一个小球进行运动,多个小球的运动

​ 3)小球进行碰撞

​ 4)实现大球吃小球

源代码如下:
Ball.java

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;

public class Ball {

/* 小球的基本属性 */
int x, y;//定义x, y坐标
int d;//直径
Color ballColor;//小球的颜色
int speed;//小球的运动速度
int position;//小球的运动方向

/*小球的运动方向*/
public static final int LEFT_UP = 0;//左上
public static final int RIGHT_UP = 1;//右上
public static final int LEFT_DOWN = 2;//左下
public static final int RIGHT_DOWN = 3;//右下

/*构造方法*/
public Ball(int x, int y, int position, int d, int speed, Color ballColor){
    this.x = x;
    this.y = y;
    this.position = position;
    this.d = d;
    this.speed = speed;
    this.ballColor = ballColor;
}
//构造玩家球
public Ball(int x, int y, int d, int speed, Color ballColor){
    this.x = x;
    this.y = y;
    this.d = d;
    this.speed = speed;
    this.ballColor = ballColor;
}

//画小球
public void drawBall(Graphics g){
    g.setColor(ballColor);
    g.fillOval(x, y, d, d);
}
public void drawBall2(Graphics g){
    g.setColor(ballColor);
    g.fillOval(x, y, d, d);
    
    //球加文字
    g.setColor(Color.RED);
    //设置字体大小
    Font font = new Font(Font.DIALOG, Font.BOLD, 14);
    g.setFont(font);
    g.drawString("^_^", x+d/2, y+d/2);
}

//小球的运动方向
public void ballMove(){

switch (this.position) {
case LEFT_UP:
    x -= speed;
    y -= speed;
    if (x <= 0) {
        this.position = RIGHT_UP;
    }else if (y <= 0) {
        this.position = LEFT_DOWN;
    }
    break;
case RIGHT_UP:
    x += speed;
    y -= speed;
    if (x >= BallMain.SCREEN_WIDTH - d) {
        this.position = LEFT_UP;
    }else if (y <= 0) {
        this.position = RIGHT_DOWN;
    }
    break;
case LEFT_DOWN:
    x -= speed;
    y += speed;
    if (x <= 0) {
        this.position = RIGHT_DOWN;
    }else if (y >= BallMain.SCREEN_HEIGHT - d) {
        this.position = LEFT_UP;
    }
    break;
case RIGHT_DOWN:
    x += speed;
    y += speed;
    if (x >= BallMain.SCREEN_WIDTH - d) {
        this.position = LEFT_DOWN;
    }else if (y >= BallMain.SCREEN_HEIGHT - d) {
        this.position = RIGHT_UP;
    }
    break;
    }
}

}

BallMain.java

import java.awt.Dimension;
import java.awt.Toolkit;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;

import javax.swing.JFrame;

import sun.audio.AudioData;
import sun.audio.AudioPlayer;
import sun.audio.AudioStream;
import sun.audio.ContinuousAudioDataStream;

/创建窗体/
public class BallMain extends JFrame{

//窗体的宽高
public static final int SCREEN_WIDTH = 1360;
public static final int SCREEN_HEIGHT = 760;

//全屏
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int width = (int)d.getWidth();
int height = (int)d.getHeight();

public BallMain(){
    this.setTitle("V1.0");
    //设置位置
    this.setBounds(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
    
    //添加小球到窗体
    BallJPanel bj = new BallJPanel();
    this.add(bj);
    
    //添加键盘的监听事件
    this.addKeyListener(bj);
    
    /*frame.addKeyListener(tj);
    tj.addKeyListener(tj);
    */
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    this.setVisible(true);    
}

public static void main(String[] args) {
    BallMain b = new BallMain();
    //添加音乐
            try {
                FileInputStream f =new FileInputStream("music/yyyy.wav");
                AudioStream as = new AudioStream(f);
                AudioPlayer.player.start(as);
            } catch (FileNotFoundException e) {
                e.printStackTrace();
            } catch (IOException e) {
        
                e.printStackTrace();
            }
}

}

BallJPanel.java

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;

import javax.imageio.ImageIO;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

/画小球/
public class BallJPanel extends JPanel implements KeyListener{

//存储小球的集合
List<Ball> ballList = new ArrayList<Ball>();
int x1 = 450;
int y1 = 450;
int d1 = 40;
private Color white;
//玩家球
Ball game = new Ball(x1, y1, d1, 50, white);

//小球的数量
private int ballNumber = 100;

public BallJPanel(){
    addBall();
    startBalls();
}

//产生小球的方法
public void addBall(){
    for (int i = 0; i < ballNumber; i++) {    
        //随机产生100个小球
        int x = (int)(Math.random()*BallMain.SCREEN_WIDTH);
        int y = (int)(Math.random()*BallMain.SCREEN_HEIGHT);
        int position = (int)(Math.random()*4);
    //    int d = (int)(Math.random()*50 + 1);
        int d = 20;
        int speed = 1;
        
        //颜色   三原色 R G B
        int red = (int)(Math.random()*255 + 1);
        int green = (int)(Math.random()*255 + 1);
        int blue = (int)(Math.random()*255 + 1);
        Color ballColor = new Color(red, green, blue);
        Ball b = new Ball(x, y, position, d, speed, ballColor);
        
        //将小球添加到集合中
        ballList.add(b);    
    }
}

public void paint(Graphics g){
    super.paint(g);
    
    BufferedImage img =null;
    //添加图片
    try {
        img = ImageIO.read(new File("music/timg.png"));
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
    g.drawImage(img, 0, 0, 1360, 760, this);
    
    this.setBackground(Color.CYAN);
    
    for (int i = 0; i < ballList.size(); i++) {
        Ball ball = ballList.get(i);
        ball.drawBall(g);
        
    }
    
    //玩家
    game.drawBall2(g);
    
}

public void startBalls(){
    //启动线程-----匿名内部类
    new Thread(){
        public void run() {
            while (true) {
                //遍历小球集合
                for (int i = 0; i < ballList.size(); i++) {
                    //取出小球
                    Ball b = ballList.get(i);
                    //让每一个小球进行移动
                    b.ballMove();
                }
                for (int i = 0; i < ballList.size(); i++) {
                    //先取第一个小球
                    Ball b1 = ballList.get(i);
                    for (int j = i+1; j < ballList.size(); j++) {
                        Ball b2 = ballList.get(j);
                        BallAndBall bad = new BallAndBall();
                        //bad.ballCrach(b1, b2);
                        if(bad.isBallCrach(b1, b2)){
                            if (b1.d >= b2.d) {
                                b1.d += b2.d/3;
                                ballList.remove(b2);
                                break;
                            }else if(b1.d < b2.d){
                                b2.d += b1.d/3;
                                ballList.remove(b1);
                                break;
                            }
                        }
                        if (bad.isBallCrach(b1, game)) {
                            if (bad.isBallCrach(b1, game)) {
                                if (b1.d > game.d) {
                                    System.out.println("GAME OEVR");
                                    JOptionPane.showMessageDialog(null, "GAME OVER");
                                    return;
                                }else{
                                    game.d += b1.d/3;
                                    ballList.remove(b1);
                                    break;
                                }
                            }
                        }
                    }
                }
                repaint();//重绘
                try {
                    Thread.sleep(5);
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
            }
        };
    }.start();
}

@Override
public void keyTyped(KeyEvent e) {
    // TODO Auto-generated method stub
    
}

@Override
public void keyPressed(KeyEvent e) {
    // TODO Auto-generated method stub
    if (e.getKeyCode() == KeyEvent.VK_UP) {
    //    System.out.println("点击了上方向键");
        game.y -= 10;
    }
    
    if (e.getKeyCode() == KeyEvent.VK_DOWN) {
    //    System.out.println("点击了下方向键");
        game.y += 10;
    }


      if (e.getKeyCode() == KeyEvent.VK_LEFT ) {
    //    System.out.println("点击了左方向键");
          game.x -= 15;
    }

      if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
    //    System.out.println("点击了右方向键");
        game.x += 15; 
    }
    if (e.getKeyCode() == KeyEvent.VK_1) {
        //    System.out.println("点击了右方向键");
            game.x += 10; 
            game.y -= 10;
    }
    if (e.getKeyCode() == KeyEvent.VK_2) {
        //    System.out.println("点击了右方向键");
            game.x -= 10; 
            game.y -= 10;
    }
    if (e.getKeyCode() == KeyEvent.VK_3) {
        //    System.out.println("点击了右方向键");
            game.x -= 10;
            game.y += 10;
    }
    if (e.getKeyCode() == KeyEvent.VK_4) {
        //    System.out.println("点击了右方向键");
            game.x += 10;
            game.y += 10;
    }
    repaint();

}

@Override
public void keyReleased(KeyEvent e) {
    // TODO Auto-generated method stub
    
}

}

BallAndBall.java

/处理小球之间的关系/
public class BallAndBall {

//两小球碰撞
public void ballCrach(Ball b1, Ball b2){
    int x1 =  b1.x + b1.d/2;
    int y1 =  b1.y + b1.d/2;
    int x2 =  b2.x + b2.d/2;
    int y2 =  b2.y + b2.d/2;
    
    double e = Math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2));
    //如果碰撞上
    if (e <= b1.d/2 + b2.d/2) {
        //b1小球
        switch (b1.position) {
        case Ball.LEFT_UP:
            b1.position = Ball.RIGHT_DOWN;
            break;
        case Ball.RIGHT_UP:
            b1.position = Ball.LEFT_DOWN;
            break;
        case Ball.LEFT_DOWN:
            b1.position = Ball.RIGHT_UP;
            break;
        case Ball.RIGHT_DOWN:
            b1.position = Ball.LEFT_UP;
            break;
        }
        //b2小球
        switch (b2.position) {
        case Ball.LEFT_UP:
            b2.position = Ball.RIGHT_DOWN;
            break;
        case Ball.RIGHT_UP:
            b2.position = Ball.LEFT_DOWN;
            break;
        case Ball.LEFT_DOWN:
            b2.position = Ball.RIGHT_UP;
            break;
        case Ball.RIGHT_DOWN:
            b2.position = Ball.LEFT_UP;
            break;
        }
    }
}

//检查是否碰撞上
public boolean isBallCrach(Ball b1, Ball b2){
    boolean flag = false;
    int x1 =  b1.x + b1.d/2;
    int y1 =  b1.y + b1.d/2;
    int x2 =  b2.x + b2.d/2;
    int y2 =  b2.y + b2.d/2;
    //计算圆心距
    double e = Math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2));
    
    if (e <= b1.d/2 + b2.d/2) {
        return true;
    }
    
    return false;
}

}

其中音乐和图片可自行修改,只需要修改路径即可,音乐格式为wav,我个人用的音乐是彩豆森林**https://www.kugou.com/song/#hash=91968197C4524D5D9CDE382E824F0B01&album_id=15251465

下载之后转变格式即可

作者:『诗伯青柠』诗伯@
来源:CSDN
原文:https://blog.csdn.net/qq_40603408/article/details/90145769
版权声明:本文为博主原创文章,转载请附上博文链接!

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