Linux内核的framebuffer相关的内核代码注释

简介: 版权声明:您好,转载请留下本人博客的地址,谢谢 https://blog.csdn.net/hongbochen1223/article/details/49259589 由于现在正...
版权声明:您好,转载请留下本人博客的地址,谢谢 https://blog.csdn.net/hongbochen1223/article/details/49259589

由于现在正在进行framebuffer的一个项目开发,所以需要学习framebuffer的内核代码,今天现在这里上传我的相关注释,后面再将我的学习内容和相关framebuffer的操作提交上来.

位置:源代码根目录/include/linux/fb.h

#ifndef _LINUX_FB_H
#define _LINUX_FB_H

#include <linux/types.h>
#include <linux/i2c.h>

struct dentry;

/* Definitions of frame buffers     frame buffer的定义 */

#define FB_MAX          32  /* sufficient for now  对于现在来说足够了 */

/* ioctls
   0x46 is 'F'                              */
#define FBIOGET_VSCREENINFO 0x4600
#define FBIOPUT_VSCREENINFO 0x4601
#define FBIOGET_FSCREENINFO 0x4602
#define FBIOGETCMAP     0x4604
#define FBIOPUTCMAP     0x4605
#define FBIOPAN_DISPLAY     0x4606
#ifdef __KERNEL__
#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor_user)
#else
#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
#endif
/* 0x4607-0x460B are defined below */
/* #define FBIOGET_MONITORSPEC  0x460C */
/* #define FBIOPUT_MONITORSPEC  0x460D */
/* #define FBIOSWITCH_MONIBIT   0x460E */
#define FBIOGET_CON2FBMAP   0x460F
#define FBIOPUT_CON2FBMAP   0x4610
#define FBIOBLANK       0x4611      /* arg: 0 or vesa level + 1 */
#define FBIOGET_VBLANK      _IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC              0x4613
#define FBIO_FREE               0x4614
#define FBIOGET_GLYPH           0x4615
#define FBIOGET_HWCINFO         0x4616
#define FBIOPUT_MODEINFO        0x4617
#define FBIOGET_DISPINFO        0x4618


#define FB_TYPE_PACKED_PIXELS       0   /* Packed Pixels 填充的像素 */
#define FB_TYPE_PLANES          1   /* Non interleaved planes 非交错平面 */
#define FB_TYPE_INTERLEAVED_PLANES  2   /* Interleaved planes 交错的平面 */
#define FB_TYPE_TEXT            3   /* Text/attributes 文本/属性 */
#define FB_TYPE_VGA_PLANES      4   /* EGA/VGA planes   EGA/VGA 平面 */

#define FB_AUX_TEXT_MDA     0   /* Monochrome text 单色文本 */
#define FB_AUX_TEXT_CGA     1   /* CGA/EGA/VGA Color text CGA/EGA/VGA色彩文本 */
#define FB_AUX_TEXT_S3_MMIO 2   /* S3 MMIO fasttext */
#define FB_AUX_TEXT_MGA_STEP16  3   /* MGA Millenium I: text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_MGA_STEP8   4   /* other MGAs:      text, attr,  6 reserved bytes */
#define FB_AUX_TEXT_SVGA_GROUP  8   /* 8-15: SVGA tileblit compatible modes */
#define FB_AUX_TEXT_SVGA_MASK   7   /* lower three bits says step */
#define FB_AUX_TEXT_SVGA_STEP2  8   /* SVGA text mode:  text, attr */
#define FB_AUX_TEXT_SVGA_STEP4  9   /* SVGA text mode:  text, attr,  2 reserved bytes */
#define FB_AUX_TEXT_SVGA_STEP8  10  /* SVGA text mode:  text, attr,  6 reserved bytes */
#define FB_AUX_TEXT_SVGA_STEP16 11  /* SVGA text mode:  text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_SVGA_LAST   15  /* reserved up to 15 */

#define FB_AUX_VGA_PLANES_VGA4      0   /* 16 color planes (EGA/VGA) */
#define FB_AUX_VGA_PLANES_CFB4      1   /* CFB4 in planes (VGA) */
#define FB_AUX_VGA_PLANES_CFB8      2   /* CFB8 in planes (VGA) */

#define FB_VISUAL_MONO01        0   /* Monochr. 1=Black 0=White  1=黑色,2=白色*/
#define FB_VISUAL_MONO10        1   /* Monochr. 1=White 0=Black 1=白色,2=黑色*/
#define FB_VISUAL_TRUECOLOR     2   /* True color 真实的颜色 */
#define FB_VISUAL_PSEUDOCOLOR       3   /* Pseudo color (like atari) 伪颜色*/
#define FB_VISUAL_DIRECTCOLOR       4   /* Direct color 直接颜色 */
#define FB_VISUAL_STATIC_PSEUDOCOLOR    5   /* Pseudo color readonly 只读伪颜色*/

#define FB_ACCEL_NONE       0   /* no hardware accelerator  没有硬件加速 */
#define FB_ACCEL_ATARIBLITT 1   /* Atari Blitter    */
#define FB_ACCEL_AMIGABLITT 2   /* Amiga Blitter                */
#define FB_ACCEL_S3_TRIO64  3   /* Cybervision64 (S3 Trio64)    */
#define FB_ACCEL_NCR_77C32BLT   4   /* RetinaZ3 (NCR 77C32BLT)      */
#define FB_ACCEL_S3_VIRGE   5   /* Cybervision64/3D (S3 ViRGE)  */
#define FB_ACCEL_ATI_MACH64GX   6   /* ATI Mach 64GX family     */
#define FB_ACCEL_DEC_TGA    7   /* DEC 21030 TGA        */
#define FB_ACCEL_ATI_MACH64CT   8   /* ATI Mach 64CT family     */
#define FB_ACCEL_ATI_MACH64VT   9   /* ATI Mach 64CT family VT class */
#define FB_ACCEL_ATI_MACH64GT   10  /* ATI Mach 64CT family GT class */
#define FB_ACCEL_SUN_CREATOR    11  /* Sun Creator/Creator3D    */
#define FB_ACCEL_SUN_CGSIX  12  /* Sun cg6          */
#define FB_ACCEL_SUN_LEO    13  /* Sun leo/zx           */
#define FB_ACCEL_IMS_TWINTURBO  14  /* IMS Twin Turbo       */
#define FB_ACCEL_3DLABS_PERMEDIA2 15    /* 3Dlabs Permedia 2        */
#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium)  */
#define FB_ACCEL_MATROX_MGA1064SG 17    /* Matrox MGA1064SG (Mystique)  */
#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGAG100 20  /* Matrox G100 (Productiva G100) */
#define FB_ACCEL_MATROX_MGAG200 21  /* Matrox G200 (Myst, Mill, ...) */
#define FB_ACCEL_SUN_CG14   22  /* Sun cgfourteen        */
#define FB_ACCEL_SUN_BWTWO  23  /* Sun bwtwo            */
#define FB_ACCEL_SUN_CGTHREE    24  /* Sun cgthree          */
#define FB_ACCEL_SUN_TCX    25  /* Sun tcx          */
#define FB_ACCEL_MATROX_MGAG400 26  /* Matrox G400          */
#define FB_ACCEL_NV3        27  /* nVidia RIVA 128              */
#define FB_ACCEL_NV4        28  /* nVidia RIVA TNT      */
#define FB_ACCEL_NV5        29  /* nVidia RIVA TNT2     */
#define FB_ACCEL_CT_6555x   30  /* C&T 6555x            */
#define FB_ACCEL_3DFX_BANSHEE   31  /* 3Dfx Banshee         */
#define FB_ACCEL_ATI_RAGE128    32  /* ATI Rage128 family       */
#define FB_ACCEL_IGS_CYBER2000  33  /* CyberPro 2000        */
#define FB_ACCEL_IGS_CYBER2010  34  /* CyberPro 2010        */
#define FB_ACCEL_IGS_CYBER5000  35  /* CyberPro 5000        */
#define FB_ACCEL_SIS_GLAMOUR    36  /* SiS 300/630/540              */
#define FB_ACCEL_3DLABS_PERMEDIA3 37    /* 3Dlabs Permedia 3        */
#define FB_ACCEL_ATI_RADEON 38  /* ATI Radeon family        */
#define FB_ACCEL_I810           39      /* Intel 810/815                */
#define FB_ACCEL_SIS_GLAMOUR_2  40  /* SiS 315, 650, 740        */
#define FB_ACCEL_SIS_XABRE      41  /* SiS 330 ("Xabre")        */
#define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
#define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
#define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
#define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
#define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
#define FB_ACCEL_XGI_VOLARI_V   47  /* XGI Volari V3XT, V5, V8      */
#define FB_ACCEL_XGI_VOLARI_Z   48  /* XGI Volari Z7                */
#define FB_ACCEL_OMAP1610   49  /* TI OMAP16xx                  */
#define FB_ACCEL_TRIDENT_TGUI   50  /* Trident TGUI         */
#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage      */
#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D      */
#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP      */
#define FB_ACCEL_CIRRUS_ALPINE   53 /* Cirrus Logic 543x/544x/5480  */
#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070              */
#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090              */
#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093              */
#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097              */
#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160              */
#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200              */
#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230              */
#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360              */
#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380              */
#define FB_ACCEL_PXA3XX      99 /* PXA3xx           */

#define FB_ACCEL_SAVAGE4        0x80    /* S3 Savage4                   */
#define FB_ACCEL_SAVAGE3D       0x81    /* S3 Savage3D                  */
#define FB_ACCEL_SAVAGE3D_MV    0x82    /* S3 Savage3D-MV               */
#define FB_ACCEL_SAVAGE2000     0x83    /* S3 Savage2000                */
#define FB_ACCEL_SAVAGE_MX_MV   0x84    /* S3 Savage/MX-MV              */
#define FB_ACCEL_SAVAGE_MX      0x85    /* S3 Savage/MX                 */
#define FB_ACCEL_SAVAGE_IX_MV   0x86    /* S3 Savage/IX-MV              */
#define FB_ACCEL_SAVAGE_IX      0x87    /* S3 Savage/IX                 */
#define FB_ACCEL_PROSAVAGE_PM   0x88    /* S3 ProSavage PM133           */
#define FB_ACCEL_PROSAVAGE_KM   0x89    /* S3 ProSavage KM133           */
#define FB_ACCEL_S3TWISTER_P    0x8a    /* S3 Twister                   */
#define FB_ACCEL_S3TWISTER_K    0x8b    /* S3 TwisterK                  */
#define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
#define FB_ACCEL_PROSAVAGE_DDR  0x8d    /* S3 ProSavage DDR             */
#define FB_ACCEL_PROSAVAGE_DDRK 0x8e    /* S3 ProSavage DDR-K           */


/**
 * 该结构体用于描述显卡自身的属性
 * 包括识别符,缓存地址,显卡类型等
 *
 */
struct fb_fix_screeninfo {
    char id[16];            /* identification string eg "TT Builtin"  标识符字符串*/
    unsigned long smem_start;   /* Start of frame buffer mem  frame buffer所占内存的开始地址 */
                    /* (physical address) 这里说的是物理地址 */
    __u32 smem_len;         /* Length of frame buffer mem frame buffer所占内存的长度 */
    __u32 type;         /* see FB_TYPE_*    查看FB_BYTE_* */
    __u32 type_aux;         /* Interleave for interleaved Planes 交织交错的平面 */
    __u32 visual;           /* see FB_VISUAL_*  查看FB_VISUAL_*   */ 
    __u16 xpanstep;         /* zero if no hardware panning  如何没有硬件支持的话为0 */
    __u16 ypanstep;         /* zero if no hardware panning  如果没有硬件支持的话为0*/
    __u16 ywrapstep;        /* zero if no hardware ywrap 如果没有硬件ywrap的话为0 */
    __u32 line_length;      /* length of a line in bytes    一行的长度,以byte为单位 */
    unsigned long mmio_start;   /* Start of Memory Mapped I/O   映射到I/O的内存的开始地址 */
                    /* (physical address) 物理地址*/
    __u32 mmio_len;         /* Length of Memory Mapped I/O  映射到I/O的内存长度*/
    __u32 accel;            /* Indicate to driver which 指示到驱动程序 */
                    /*  specific chip/card we have  特别是我们拥有的芯片/卡*/
    __u16 reserved[3];      /* Reserved for future compatibility 为后来的兼容性保留*/
};

/* Interpretation of offset for color fields: All offsets are from the right,
 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
 * can use the offset as right argument to <<). A pixel afterwards is a bit
 * stream and is written to video memory as that unmodified.
 *
 * 色域偏移的解释:所有的偏移量都来自于右边,在一个"像素"值里面,实际上是'bits_per_pixel'
 * 的宽度(也就是说:你可以使用该偏移量作为 << 的右参数).一个像素之后是一个位流,并且
 * 作为未被修改而被写到视频内存中.
 *
 * For pseudocolor: offset and length should be the same for all color
 * components. Offset specifies the position of the least significant bit
 * of the pallette index in a pixel value. Length indicates the number
 * of available palette entries (i.e. # of entries = 1 << length).
 *
 * 对于伪色彩来说:对于所有的颜色部分,偏移量和长度应该是相同的.偏移量指定了
 * 在一个像素值里的调色板索引的最低有效位的位置.长度指明了可用的调色板入口的
 * 数量.
 */ 
struct fb_bitfield {
    __u32 offset;           /* 位域的开始    */
    __u32 length;           /* length of bitfield 位域的长度 */
    __u32 msb_right;        /* != 0 : Most significant bit is 不等于0,大多数重要的位是右边的 */ 
                    /* right */ 
};

#define FB_NONSTD_HAM       1   /* Hold-And-Modify (HAM)   保持和修改     */
#define FB_NONSTD_REV_PIX_IN_B  2   /* order of pixels in each byte is reversed  在每一个字节中的像素的顺序被保留下来 */

#define FB_ACTIVATE_NOW     0   /* set values immediately (or vbl) 立即设定颜色 */
#define FB_ACTIVATE_NXTOPEN 1   /* activate on next open    在下一个打开的时候激活 */
#define FB_ACTIVATE_TEST    2   /* don't set, round up impossible 不设置 */
#define FB_ACTIVATE_MASK       15
                    /* values           */
#define FB_ACTIVATE_VBL        16   /* activate values on next vbl  在下一个vbl的时候激活值 */
#define FB_CHANGE_CMAP_VBL     32   /* change colormap on vbl   在vbl的时候改变色彩映射 */
#define FB_ACTIVATE_ALL        64   /* change all VCs on this fb 在这个fb中改变所有的VC */
#define FB_ACTIVATE_FORCE     128   /* force apply even when no change */
#define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode  即使在没有改变无效视频模式的时候强制应用 */

#define FB_ACCELF_TEXT      1   /* (OBSOLETE) see fb_info.flags and vc_mode 已过时 */

#define FB_SYNC_HOR_HIGH_ACT    1   /* horizontal sync high active  高活性水平同步 */
#define FB_SYNC_VERT_HIGH_ACT   2   /* vertical sync high active 高活性垂直同步 */
#define FB_SYNC_EXT     4   /* external sync 外部同步 */
#define FB_SYNC_COMP_HIGH_ACT   8   /* composite sync high active  高活性复合同步  */
#define FB_SYNC_BROADCAST   16  /* broadcast video timings 广播视频时序     */
                    /* vtotal = 144d/288n/576i => PAL  */
                    /* vtotal = 121d/242n/484i => NTSC */
#define FB_SYNC_ON_GREEN    32  /* sync on green 在绿色下同步 */

#define FB_VMODE_NONINTERLACED  0   /* non interlaced 非交错模式 */
#define FB_VMODE_INTERLACED 1   /* interlaced   交错模式 */
#define FB_VMODE_DOUBLE     2   /* double scan 双扫描模式 */
#define FB_VMODE_ODD_FLD_FIRST  4   /* interlaced: top line first 交错的:顶行优先 */
#define FB_VMODE_MASK       255

#define FB_VMODE_YWRAP      256 /* ywrap instead of panning    ywrap而不是panning  */
#define FB_VMODE_SMOOTH_XPAN    512 /* smooth xpan possible (internally used)  平滑的xpan(内部使用) */
#define FB_VMODE_CONUPDATE  512 /* don't update x/yoffset   不要更新 x/yoffset*/

/*
 * Display rotation support
 *
 * 旋转支持显示
 */
#define FB_ROTATE_UR      0
#define FB_ROTATE_CW      1
#define FB_ROTATE_UD      2
#define FB_ROTATE_CCW     3

#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))

/**
 * 用于描述显卡的一般特性,比如实际分辨率,虚拟分辨率,实际分辨率和虚拟
 * 分辨率之间的位移等
 */
struct fb_var_screeninfo {
    __u32 xres;         /* visible resolution   可见解析度   */
    __u32 yres;
    __u32 xres_virtual;     /* virtual resolution  虚拟解析度        */
    __u32 yres_virtual;
    __u32 xoffset;          /* offset from virtual to visible  虚拟到可见的偏移量 */
    __u32 yoffset;          /* resolution           */

    __u32 bits_per_pixel;       /* guess what   BPP : 每个像素的位数       */
    __u32 grayscale;        /* != 0 Graylevels instead of colors !=0指灰度而不是颜色 */

    //如果是真实的颜色的话表示在fb内存中的位域,如果不是颜色的话,仅仅就是长度
    //在这里保存的是fb缓存的R/G/B位域
    struct fb_bitfield red;     /* bitfield in fb mem if true color, */
    struct fb_bitfield green;   /* else only length is significant */
    struct fb_bitfield blue;
    struct fb_bitfield transp;  /* transparency 透明度     */  

    __u32 nonstd;           /* != 0 Non standard pixel format !=0 非标准像素格式 */

    __u32 activate;         /* see FB_ACTIVATE_*    查看FB_ACTIVATE_*  */

    __u32 height;           /* height of picture in mm    在内存中图片的高度 */
    __u32 width;            /* width of picture in mm    在内存中图片的宽度 */

    __u32 accel_flags;      /* (OBSOLETE) see fb_info.flags  已过时*/

    /* Timing: All values in pixclocks, except pixclock (of course) */
    /* 除了pixclock本身外,其他的都已pixclock为单位*/
    __u32 pixclock;         /* pixel clock in ps (pico seconds) 像素时钟(皮秒)*/
    __u32 left_margin;      /* time from sync to picture    行切换:从绘图到同步之间的延迟 */
    __u32 right_margin;     /* time from picture to sync    行切换:从绘图到同步之间的延迟 */
    __u32 upper_margin;     /* time from sync to picture    帧切换:从同步到绘图之间的延迟 */
    __u32 lower_margin;     // 帧切换,从绘图到同步之间的延迟 
    __u32 hsync_len;        /* length of horizontal sync    水平同步的长度 */
    __u32 vsync_len;        /* length of vertical sync  垂直同步的长度 */
    __u32 sync;         /* see FB_SYNC_*        查看FB_SYNC_* */
    __u32 vmode;            /* see FB_VMODE_*   查看  FB_VMODE_* */
    __u32 rotate;           /* angle we rotate counter clockwise 顺时针旋转的角度 */
    __u32 reserved[5];      /* Reserved for future compatibility  保留 */
};

/**
 * 用于描述设备无关的颜色映射信息
 */
struct fb_cmap {
    __u32 start;            /* First entry  第一个元素入口 */
    __u32 len;          /* Number of entries 元素的数量*/
    //R,G,B,透明度
    __u16 *red;         /* Red values   */
    __u16 *green;
    __u16 *blue;
    __u16 *transp;          /* transparency, can be NULL 透明度,可以为空 */
};

struct fb_con2fbmap {
    __u32 console;
    __u32 framebuffer;
};

/* VESA Blanking Levels */
#define VESA_NO_BLANKING        0
#define VESA_VSYNC_SUSPEND      1
#define VESA_HSYNC_SUSPEND      2
#define VESA_POWERDOWN          3


enum {
    /* screen: unblanked, hsync: on,  vsync: on */
    FB_BLANK_UNBLANK       = VESA_NO_BLANKING,

    /* screen: blanked,   hsync: on,  vsync: on */
    FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,

    /* screen: blanked,   hsync: on,  vsync: off */
    FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,

    /* screen: blanked,   hsync: off, vsync: on */
    FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,

    /* screen: blanked,   hsync: off, vsync: off */
    FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
};

#define FB_VBLANK_VBLANKING 0x001   /* currently in a vertical blank */
#define FB_VBLANK_HBLANKING 0x002   /* currently in a horizontal blank */
#define FB_VBLANK_HAVE_VBLANK   0x004   /* vertical blanks can be detected */
#define FB_VBLANK_HAVE_HBLANK   0x008   /* horizontal blanks can be detected */
#define FB_VBLANK_HAVE_COUNT    0x010   /* global retrace counter is available */
#define FB_VBLANK_HAVE_VCOUNT   0x020   /* the vcount field is valid */
#define FB_VBLANK_HAVE_HCOUNT   0x040   /* the hcount field is valid */
#define FB_VBLANK_VSYNCING  0x080   /* currently in a vsync */
#define FB_VBLANK_HAVE_VSYNC    0x100   /* verical syncs can be detected */

struct fb_vblank {
    __u32 flags;            /* FB_VBLANK flags FB_VBLANK标志 */
    __u32 count;            /* counter of retraces since boot 启动之后追溯的次数 */
    __u32 vcount;           /* current scanline position 当前扫描行位置 */
    __u32 hcount;           /* current scandot position 当前扫描点位置 */
    __u32 reserved[4];      /* reserved for future compatibility 保留 */
};

/* Internal HW accel 内部硬件加速 */
#define ROP_COPY 0
#define ROP_XOR  1

//复制区域 
struct fb_copyarea {
    __u32 dx;
    __u32 dy;
    __u32 width;
    __u32 height;
    __u32 sx;
    __u32 sy;
};

//回执矩形
struct fb_fillrect {
    __u32 dx;   /* screen-relative  屏幕相关 */
    __u32 dy;
    __u32 width;
    __u32 height;
    __u32 color;
    __u32 rop;
};

struct fb_image {
    __u32 dx;       /* Where to place image 图像放在哪里 */
    __u32 dy;
    __u32 width;        /* Size of image 图像的宽度和高度 */
    __u32 height;
    __u32 fg_color;     /* Only used when a mono bitmap  仅仅是单色图像的时候使用 */
    __u32 bg_color;
    __u8  depth;        /* Depth of the image 图像的深度 */
    const char *data;   /* Pointer to image data 指向图像数据的指针 */
    struct fb_cmap cmap;    /* color map info 颜色映射信息 */
};

/*
 * hardware cursor control
 * 硬件光标控制 
 */

#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS   0x02
#define FB_CUR_SETHOT   0x04
#define FB_CUR_SETCMAP  0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE  0x20
#define FB_CUR_SETALL   0xFF

// 光标位置 
struct fbcurpos {
    __u16 x, y;
};

struct fb_cursor {
    __u16 set;      /* what to set 设置成什么 */
    __u16 enable;       /* cursor on/off 光标打开/关闭 */
    __u16 rop;      /* bitop operation 位操作 */
    const char *mask;   /* cursor mask bits 光标掩码位 */
    struct fbcurpos hot;    /* cursor hot spot 光标热点 */
    struct fb_image image;  /* Cursor image 光标图像 */
};

#ifdef CONFIG_FB_BACKLIGHT
/* Settings for the generic backlight code */
#define FB_BACKLIGHT_LEVELS 128
#define FB_BACKLIGHT_MAX    0xFF
#endif

#ifdef __KERNEL__

#include <linux/fs.h>
#include <linux/init.h>
#include <linux/device.h>
#include <linux/workqueue.h>
#include <linux/notifier.h>
#include <linux/list.h>
#include <linux/backlight.h>
#include <asm/io.h>

struct vm_area_struct;
struct fb_info;
struct device;
struct file;

/* Definitions below are used in the parsed monitor specs */
#define FB_DPMS_ACTIVE_OFF  1
#define FB_DPMS_SUSPEND     2
#define FB_DPMS_STANDBY     4

#define FB_DISP_DDI     1
#define FB_DISP_ANA_700_300 2
#define FB_DISP_ANA_714_286 4
#define FB_DISP_ANA_1000_400    8
#define FB_DISP_ANA_700_000 16

#define FB_DISP_MONO        32
#define FB_DISP_RGB     64
#define FB_DISP_MULTI       128
#define FB_DISP_UNKNOWN     256

#define FB_SIGNAL_NONE      0
#define FB_SIGNAL_BLANK_BLANK   1
#define FB_SIGNAL_SEPARATE  2
#define FB_SIGNAL_COMPOSITE 4
#define FB_SIGNAL_SYNC_ON_GREEN 8
#define FB_SIGNAL_SERRATION_ON  16

#define FB_MISC_PRIM_COLOR  1
#define FB_MISC_1ST_DETAIL  2   /* First Detailed Timing is preferred 第一次详细的时间是首选 */

struct fb_chroma {
    __u32 redx; /* in fraction of 1024 1024的一小部分 */
    __u32 greenx;
    __u32 bluex;
    __u32 whitex;
    __u32 redy;
    __u32 greeny;
    __u32 bluey;
    __u32 whitey;
};

struct fb_monspecs {
    struct fb_chroma chroma;
    struct fb_videomode *modedb;    /* mode database 模式数据库 */
    __u8  manufacturer[4];      /* Manufacturer 制造商 */
    __u8  monitor[14];      /* Monitor String 监视字符串 */
    __u8  serial_no[14];        /* Serial Number 序列号 */
    __u8  ascii[14];        /* ? */
    __u32 modedb_len;       /* mode database length 模式数据库长度 */
    __u32 model;            /* Monitor Model 监视模型 */
    __u32 serial;           /* Serial Number - Integer 序列号-整数 */
    __u32 year;         /* Year manufactured 制造年*/
    __u32 week;         /* Week Manufactured 制造周 */
    __u32 hfmin;            /* hfreq lower limit (Hz) hfreq最低限制*/
    __u32 hfmax;            /* hfreq upper limit (Hz) hfreq最高限制*/
    __u32 dclkmin;          /* pixelclock lower limit (Hz) pixelclock最低限制*/
    __u32 dclkmax;          /* pixelclock upper limit (Hz) pixelclock最高限制*/
    __u16 input;            /* display type - see FB_DISP_* 显示类型 - 查看FB_DISP_* */
    __u16 dpms;         /* DPMS support - see FB_DPMS_   DPMS支持-查看FB_DPMS_ */
    __u16 signal;           /* Signal Type - see FB_SIGNAL_* 信号类型 - 查看FB_SIGNAL_* */
    __u16 vfmin;            /* vfreq lower limit (Hz) vfreq最低限制 */
    __u16 vfmax;            /* vfreq upper limit (Hz) vfreq最高限制 */
    __u16 gamma;            /* Gamma - in fractions of 100 100的分数 */
    __u16 gtf   : 1;        /* supports GTF 支持 GTF */
    __u16 misc;         /* Misc flags - see FB_MISC_* Misc标识 - 查看FB_MISC_*  */
    __u8  version;          /* EDID version... EDID版本 */
    __u8  revision;         /* ...and revision 修订版本 */
    __u8  max_x;            /* Maximum horizontal size (cm) 最大水平大小 */
    __u8  max_y;            /* Maximum vertical size (cm) 最大垂直大小 */
};

struct fb_cmap_user {
    __u32 start;            /* First entry  第一元素入口  */
    __u32 len;          /* Number of entries 元素的数量 */
    //R,G,B和透明度 
    __u16 __user *red;      /* Red values   */
    __u16 __user *green;
    __u16 __user *blue;
    __u16 __user *transp;       /* transparency, can be NULL */
};

struct fb_image_user {
    __u32 dx;           /* Where to place image */
    __u32 dy;
    __u32 width;            /* Size of image */
    __u32 height;
    __u32 fg_color;         /* Only used when a mono bitmap */
    __u32 bg_color;
    __u8  depth;            /* Depth of the image */
    const char __user *data;    /* Pointer to image data */
    struct fb_cmap_user cmap;   /* color map info */
};

struct fb_cursor_user {
    __u16 set;          /* what to set */
    __u16 enable;           /* cursor on/off */
    __u16 rop;          /* bitop operation */
    const char __user *mask;    /* cursor mask bits */
    struct fbcurpos hot;        /* cursor hot spot */
    struct fb_image_user image; /* Cursor image */
};

/*
 * Register/unregister for framebuffer events
 * framebuffer事件的注册/注销
 */

/*  The resolution of the passed in fb_info about to change */
// 在fb_info中通过的分辨率将要改变
#define FB_EVENT_MODE_CHANGE        0x01
/*  The display on this fb_info is beeing suspended, no access to the
 *  framebuffer is allowed any more after that call returns
 *  在这个fb_info的显示是被悬挂着的,在那个调用返回之后的对framebuffer
 *  的访问是不被允许的.
 */
#define FB_EVENT_SUSPEND        0x02
/*  The display on this fb_info was resumed, you can restore the display
 *  if you own it
 *  在这个fb_info中的显示恢复了,如果你拥有他,你可以恢复显示
 *
 */
#define FB_EVENT_RESUME         0x03
/*      An entry from the modelist was removed */
// 模式列表中的一个元素被移走了
#define FB_EVENT_MODE_DELETE            0x04
/*      A driver registered itself */
// 一个驱动注册了他自己
#define FB_EVENT_FB_REGISTERED          0x05
/*      A driver unregistered itself */
// 一个驱动注销了他自己 
#define FB_EVENT_FB_UNREGISTERED        0x06
/*      CONSOLE-SPECIFIC: get console to framebuffer mapping */
// 获取framebuffer映射的控制台
#define FB_EVENT_GET_CONSOLE_MAP        0x07
/*      CONSOLE-SPECIFIC: set console to framebuffer mapping */
// 设置framebuffer映射的控制台
#define FB_EVENT_SET_CONSOLE_MAP        0x08
/*      A hardware display blank change occured */
// 一个硬件显示空改变发生了
#define FB_EVENT_BLANK                  0x09
/*      Private modelist is to be replaced */
// 内部的模式列表将被替换
#define FB_EVENT_NEW_MODELIST           0x0A
/*  The resolution of the passed in fb_info about to change and
        all vc's should be changed         */
// 在fb_info中通过的分辨率将要改变,并且所有的vc应该被改变
#define FB_EVENT_MODE_CHANGE_ALL    0x0B
/*  A software display blank change occured */
// 一个软件显示空改变发生了
#define FB_EVENT_CONBLANK               0x0C
/*      Get drawing requirements        */
// 获取画图需求
#define FB_EVENT_GET_REQ                0x0D
/*      Unbind from the console if possible */
// 如果可能的话从控制台中接触绑定
#define FB_EVENT_FB_UNBIND              0x0E
/*      CONSOLE-SPECIFIC: remap all consoles to new fb - for vga switcheroo */
// 重新将所有的控制台映射到新的fb -- 对于vga switcheroo来说的
#define FB_EVENT_REMAP_ALL_CONSOLE      0x0F

struct fb_event {
    struct fb_info *info;
    void *data;
};

struct fb_blit_caps {
    u32 x;
    u32 y;
    u32 len;
    u32 flags;
};

extern int fb_register_client(struct notifier_block *nb);
extern int fb_unregister_client(struct notifier_block *nb);
extern int fb_notifier_call_chain(unsigned long val, void *v);
/*
 * Pixmap structure definition
 * Pixmap 结构体定义 
 * The purpose of this structure is to translate data
 * from the hardware independent format of fbdev to what
 * format the hardware needs.
 * 该结构体的目的就是将数据从fbdev的硬件独立的格式转换成
 * 硬件需要的格式
 *
 */

#define FB_PIXMAP_DEFAULT 1     /* used internally by fbcon 被fvbcon内部使用*/
#define FB_PIXMAP_SYSTEM  2     /* memory is in system RAM  内存在系统RAM中*/
#define FB_PIXMAP_IO      4     /* memory is iomapped       内存被io映射了*/
#define FB_PIXMAP_SYNC    256   /* set if GPU can DMA       如果GPU能够使用DMA的话设置*/

struct fb_pixmap {
    u8  *addr;      /* pointer to memory    指向内存的指针     */
    u32 size;       /* size of buffer in bytes  缓冲的字节数大小    */
    u32 offset;     /* current offset to buffer  当前到buffer的偏移量      */
    u32 buf_align;      /* byte alignment of each bitmap  每一个位图的字节对齐    */
    u32 scan_align;     /* alignment per scanline   每一个扫描行的对齐   */
    u32 access_align;   /* alignment per read/write (bits) 每一个读写位的对齐    */
    u32 flags;      /* see FB_PIXMAP_*      查看FB_PIXMAP_*   */
    u32 blit_x;             /* supported bit block dimensions (1-32) 支持位块尺寸(1-32) */
    u32 blit_y;             /* Format: blit_x = 1 << (width - 1)    */
                            /*         blit_y = 1 << (height - 1)   */
                            /* if 0, will be set to 0xffffffff (all) 如果是0,则被设置为0xffffffff  */
    /* access methods 访问方法 */
    void (*writeio)(struct fb_info *info, void __iomem *dst, void *src, unsigned int size);
    void (*readio) (struct fb_info *info, void *dst, void __iomem *src, unsigned int size);
};

#ifdef CONFIG_FB_DEFERRED_IO
struct fb_deferred_io {
    /* delay between mkwrite and deferred handler  在mkwrite和延期的处理程序的时间 */
    unsigned long delay;
    struct mutex lock; /* mutex that protects the page list 保护页列表的互斥锁 */
    struct list_head pagelist; /* list of touched pages 被创建的页的列表*/
    /* callback 回调函数*/
    void (*deferred_io)(struct fb_info *info, struct list_head *pagelist);
};
#endif

/*
 * Frame buffer operations
 * Frame buffer 的操作
 * LOCKING NOTE: those functions must _ALL_ be called with the console
 * semaphore held, this is the only suitable locking mechanism we have
 * in 2.6. Some may be called at interrupt time at this point though.
 * 这些函数必须要使用semaphore锁.
 */

struct fb_ops {
    /* open/release and usage marking */
    // 打开/释放和使用标记
    struct module *owner;
    int (*fb_open)(struct fb_info *info, int user);
    int (*fb_release)(struct fb_info *info, int user);

    /* For framebuffers with strange non linear layouts or that do not
     * work with normal memory mapped access
     * 对于拥有陌生的非线性布局的framebuffer来说,不能使用普通的内存
     * 映射访问来工作
     */
    ssize_t (*fb_read)(struct fb_info *info, char __user *buf,
               size_t count, loff_t *ppos);
    ssize_t (*fb_write)(struct fb_info *info, const char __user *buf,
                size_t count, loff_t *ppos);

    /* checks var and eventually tweaks it to something supported,
     * DO NOT MODIFY PAR */
    // 检查var并且事件性的调整到可支持状态.不要修改PAR
    int (*fb_check_var)(struct fb_var_screeninfo *var, struct fb_info *info);

    /* set the video mode according to info->var */
    // 通过info->var设置视频模式
    int (*fb_set_par)(struct fb_info *info);

    /* set color register */
    // 设置颜色寄存器
    int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green,
                unsigned blue, unsigned transp, struct fb_info *info);

    /* set color registers in batch */
    // 批处理设置颜色寄存器
    int (*fb_setcmap)(struct fb_cmap *cmap, struct fb_info *info);

    /* blank display */
    // 空显示
    int (*fb_blank)(int blank, struct fb_info *info);

    /* pan display */
    // pan 显示
    int (*fb_pan_display)(struct fb_var_screeninfo *var, struct fb_info *info);

    /* Draws a rectangle */
    // 绘制一个矩形
    void (*fb_fillrect) (struct fb_info *info, const struct fb_fillrect *rect);
    /* Copy data from area to another */
    // 从一个区域复制数据到另外一个区域
    void (*fb_copyarea) (struct fb_info *info, const struct fb_copyarea *region);
    /* Draws a image to the display */
    // 在显示器上绘制一个图像
    void (*fb_imageblit) (struct fb_info *info, const struct fb_image *image);

    /* Draws cursor */
    // 绘制光标
    int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);

    /* Rotates the display */
    // 旋转显示
    void (*fb_rotate)(struct fb_info *info, int angle);

    /* wait for blit idle, optional */
    // 等待blit空闲,可选
    int (*fb_sync)(struct fb_info *info);

    /* perform fb specific ioctl (optional) */
    // 运行fb指定的ioctl(可选)
    int (*fb_ioctl)(struct fb_info *info, unsigned int cmd,
            unsigned long arg);

    /* Handle 32bit compat ioctl (optional) */
    // 处理32位兼容的ioctl
    int (*fb_compat_ioctl)(struct fb_info *info, unsigned cmd,
            unsigned long arg);

    /* perform fb specific mmap */
    // 运行fb指定的mmap
    int (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);

    /* get capability given var */
    // 获取给定的var的能力
    void (*fb_get_caps)(struct fb_info *info, struct fb_blit_caps *caps,
                struct fb_var_screeninfo *var);

    /* teardown any resources to do with this framebuffer */
    // 卸载与该framebuffer相关的任何资源
    void (*fb_destroy)(struct fb_info *info);
};

#ifdef CONFIG_FB_TILEBLITTING
#define FB_TILE_CURSOR_NONE        0
#define FB_TILE_CURSOR_UNDERLINE   1
#define FB_TILE_CURSOR_LOWER_THIRD 2
#define FB_TILE_CURSOR_LOWER_HALF  3
#define FB_TILE_CURSOR_TWO_THIRDS  4
#define FB_TILE_CURSOR_BLOCK       5

struct fb_tilemap {
    __u32 width;                /* width of each tile in pixels 像素的宽度 */
    __u32 height;               /* height of each tile in scanlines 扫描行的高度 */
    __u32 depth;                /* color depth of each tile 颜色深度 */
    __u32 length;               /* number of tiles in the map 在映射中的数量 */
    const __u8 *data;           /* actual tile map: a bitmap array, packed
                       to the nearest byte 实际映射:一个位图数组,被打包到最近的位 */
};

struct fb_tilerect {
    __u32 sx;                   /* origin in the x-axis 在x轴中原点*/
    __u32 sy;                   /* origin in the y-axis 在y轴中的原点*/
    __u32 width;                /* number of tiles in the x-axis 在x-axis 中的数量 */
    __u32 height;               /* number of tiles in the y-axis 在y-axis中的数量 */
    __u32 index;                /* what tile to use: index to tile map 使用哪一个tile:到tile映射的索引 */
    __u32 fg;                   /* foreground color 前景色 */
    __u32 bg;                   /* background color 后景色 */
    __u32 rop;                  /* raster operation  光栅操作 */
};

struct fb_tilearea {
    __u32 sx;                   /* source origin in the x-axis 在X轴的源原点 */
    __u32 sy;                   /* source origin in the y-axis 在y轴的源原点 */
    __u32 dx;                   /* destination origin in the x-axis 在x轴的目的原点 */
    __u32 dy;                   /* destination origin in the y-axis 在y轴的目的原点 */
    __u32 width;                /* number of tiles in the x-axis 在x轴中的tiles的数量 */
    __u32 height;               /* number of tiles in the y-axis 在y轴中的tiles的数量 */
};

struct fb_tileblit {
    __u32 sx;                   /* origin in the x-axis 在x轴的原点 */
    __u32 sy;                   /* origin in the y-axis 在y轴的原点*/
    __u32 width;                /* number of tiles in the x-axis 在x轴上的tiles的数量 */
    __u32 height;               /* number of tiles in the y-axis 在y轴上的tiles的数量 */
    __u32 fg;                   /* foreground color 前景色*/
    __u32 bg;                   /* background color 后景色*/
    __u32 length;               /* number of tiles to draw 要绘制的tiles的数量 */
    __u32 *indices;             /* array of indices to tile map 到tile映射的指数数组 */
};

struct fb_tilecursor {
    __u32 sx;                   /* cursor position in the x-axis 在x轴的光标位置*/
    __u32 sy;                   /* cursor position in the y-axis 在y轴的光标位置 */
    __u32 mode;                 /* 0 = erase, 1 = draw 0 = 擦除,1=绘制*/
    __u32 shape;                /* see FB_TILE_CURSOR_* 查看FB_TILE_CURSOR_*  */
    __u32 fg;                   /* foreground color 前景色*/
    __u32 bg;                   /* background color 后景色*/
};

struct fb_tile_ops {
    /* set tile characteristics  设置tile的特征*/
    void (*fb_settile)(struct fb_info *info, struct fb_tilemap *map);

    /* all dimensions from hereon are in terms of tiles */
    // 从现在起,所有尺寸都在tiles方面
    /* move a rectangular region of tiles from one area to another*/
    // 移动一个矩形区域从一个地方到另外一个地方
    void (*fb_tilecopy)(struct fb_info *info, struct fb_tilearea *area);
    /* fill a rectangular region with a tile */
    // 使用一个tile填充一个矩形区域
    void (*fb_tilefill)(struct fb_info *info, struct fb_tilerect *rect);
    /* copy an array of tiles */    
    // 复制一个tile数组
    void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);
    /* cursor */
    // 光标
    void (*fb_tilecursor)(struct fb_info *info,
                  struct fb_tilecursor *cursor);
    /* get maximum length of the tile map */
    // 获取tile映射的最大长度
    int (*fb_get_tilemax)(struct fb_info *info);
};
#endif /* CONFIG_FB_TILEBLITTING */

/* FBINFO_* = fb_info.flags bit flags FBINFO_* = fb_info.flags 位标识 */
#define FBINFO_MODULE       0x0001  /* Low-level driver is a module 底层驱动是一个模块 */
#define FBINFO_HWACCEL_DISABLED 0x0002
    /* When FBINFO_HWACCEL_DISABLED is set:
     *  Hardware acceleration is turned off.  Software implementations
     *  of required functions (copyarea(), fillrect(), and imageblit())
     *  takes over; acceleration engine should be in a quiescent state */
    /* 当FBINFO_HWACCEL_DISABLED被设置的时候:
     *  硬件加速被关掉.所需功能的软件实现(copyarea(),fillrect()和imageblit())
     *  接管.加速引擎应该位域静态状态
     *
/* hints 提示*/
#define FBINFO_VIRTFB       0x0004 /* FB is System RAM, not device. FB是系统RAM,不是设备*/
#define FBINFO_PARTIAL_PAN_OK   0x0040 /* otw use pan only for double-buffering otw使用pan仅仅用于双缓冲 */
#define FBINFO_READS_FAST   0x0080 /* soft-copy faster than rendering 软拷贝快于渲染 */

/* hardware supported ops */
/*  semantics: when a bit is set, it indicates that the operation is
 *   accelerated by hardware.
 * 支持的硬件操作
 * 语义:当一个位被设置,意味着操作被硬件加速了
 *
 *  required functions will still work even if the bit is not set.
 *  即使位没有被设置,所需的功能依旧工作.
 *  optional functions may not even exist if the flag bit is not set.
 *  如果标识位没有被设置,可选的功能可能甚至不存在
 */
#define FBINFO_HWACCEL_NONE     0x0000
#define FBINFO_HWACCEL_COPYAREA     0x0100 /* required 需要*/
#define FBINFO_HWACCEL_FILLRECT     0x0200 /* required 需要*/
#define FBINFO_HWACCEL_IMAGEBLIT    0x0400 /* required 需要*/
#define FBINFO_HWACCEL_ROTATE       0x0800 /* optional 可选*/
#define FBINFO_HWACCEL_XPAN     0x1000 /* optional 可选*/
#define FBINFO_HWACCEL_YPAN     0x2000 /* optional */
#define FBINFO_HWACCEL_YWRAP        0x4000 /* optional */

#define FBINFO_MISC_USEREVENT          0x10000 /* event request 
                          from userspace 从用户空间时间需要*/
#define FBINFO_MISC_TILEBLITTING       0x20000 /* use tile blitting 使用tile blitting*/
#define FBINFO_MISC_FIRMWARE           0x40000 /* a replaceable firmware
                          inited framebuffer 一个可替换的固件初始化的framebuffer*/

/* A driver may set this flag to indicate that it does want a set_par to be
 * called every time when fbcon_switch is executed. The advantage is that with
 * this flag set you can really be sure that set_par is always called before
 * any of the functions dependant on the correct hardware state or altering
 * that state, even if you are using some broken X releases. The disadvantage
 * is that it introduces unwanted delays to every console switch if set_par
 * is slow. It is a good idea to try this flag in the drivers initialization
 * code whenever there is a bug report related to switching between X and the
 * framebuffer console.
 * 一个驱动可能会设置这个标识来表明每次当fbcon_switch被执行的时候,他不想调用set_par().
 * 他的优点就是伴随着这个标识的设置,你可以确定set_par在任何依赖于正确的硬件状态
 * 或者是改变那个状态之前被一直调用,即使你整在使用一些x发行版.他的缺点就是如果
 * set_par太慢的话,在显示在每一个控制台的时候,会导致不希望的延迟.
 *
 *
 */
#define FBINFO_MISC_ALWAYS_SETPAR   0x40000

/*
 * Host and GPU endianness differ.
 * 主机和GPU端不同
 */
#define FBINFO_FOREIGN_ENDIAN   0x100000
/*
 * Big endian math. This is the same flags as above, but with different
 * meaning, it is set by the fb subsystem depending FOREIGN_ENDIAN flag
 * and host endianness. Drivers should not use this flag.
 * 大端数学.这个是和上面一样的标识,但是意义却是不一样的,他是被依赖于FOREIGN_ENDIAN端
 * 和主机端的fb子系统所设置的.驱动不应该使用这个标识
 *
 */
#define FBINFO_BE_MATH  0x100000

struct fb_info {
    int node;
    int flags;
    struct mutex lock;      /* Lock for open/release/ioctl funcs 用于open/release/ioctl函数的锁 */
    struct mutex mm_lock;       /* Lock for fb_mmap and smem_* fields 用于fb_mmap和smem_* 域的锁 */
    struct fb_var_screeninfo var;   /* Current var 可变参数*/
    struct fb_fix_screeninfo fix;   /* Current fix 固定参数 */
    struct fb_monspecs monspecs;    /* Current Monitor specs  显示器标准 */
    struct work_struct queue;   /* Framebuffer event queue 帧缓冲事件队列 */
    struct fb_pixmap pixmap;    /* Image hardware mapper 图像硬件mapper */
    struct fb_pixmap sprite;    /* Cursor hardware mapper 光标硬件mapper */
    struct fb_cmap cmap;        /* Current cmap 目前的颜色表 */
    struct list_head modelist;      /* mode list 模式列表 */
    struct fb_videomode *mode;  /* current mode 当前的video模式 */

#ifdef CONFIG_FB_BACKLIGHT
    /* assigned backlight device 对应的背光设备*/
    /* set before framebuffer registration, 
       remove after unregister 在framebuffer注册之前被设置,在注销之后移走 */
    struct backlight_device *bl_dev;

    /* Backlight level curve 背光调整 */
    struct mutex bl_curve_mutex;    
    u8 bl_curve[FB_BACKLIGHT_LEVELS];
#endif
#ifdef CONFIG_FB_DEFERRED_IO
    struct delayed_work deferred_work;
    struct fb_deferred_io *fbdefio;
#endif

    struct fb_ops *fbops;  // 帧缓冲操作
    struct device *device;      /* This is the parent 辐射被*/
    struct device *dev;     /* This is this fb device fb设备 */
    int class_flag;                    /* private sysfs flags 私有sysfs标识 */
#ifdef CONFIG_FB_TILEBLITTING
    struct fb_tile_ops *tileops;    /* Tile Blitting 图块blitting */
#endif
    char __iomem *screen_base;  /* Virtual address 虚拟基地址 */
    unsigned long screen_size;  /* Amount of ioremapped VRAM or 0 ioremapped的虚拟内存大小 或者是 0*/ 
    void *pseudo_palette;       /* Fake palette of 16 colors 伪16色颜色表  */ 
#define FBINFO_STATE_RUNNING    0
#define FBINFO_STATE_SUSPENDED  1
    u32 state;          /* Hardware state i.e suspend 硬件状态,如挂起 */
    void *fbcon_par;                /* fbcon use-only private area fbcon仅仅用于私有区域*/
    /* From here on everything is device dependent 从这里开始所有的事物都是设备依赖的 */
    void *par;
    /* we need the PCI or similiar aperture base/size not
       smem_start/size as smem_start may just be an object
       allocated inside the aperture so may not actually overlap */
    resource_size_t aperture_base;
    resource_size_t aperture_size;
};

#ifdef MODULE
#define FBINFO_DEFAULT  FBINFO_MODULE
#else
#define FBINFO_DEFAULT  0
#endif

// This will go away 这将会走开
#define FBINFO_FLAG_MODULE  FBINFO_MODULE
#define FBINFO_FLAG_DEFAULT FBINFO_DEFAULT

/* This will go away
 * fbset currently hacks in FB_ACCELF_TEXT into var.accel_flags
 * when it wants to turn the acceleration engine on.  This is
 * really a separate operation, and should be modified via sysfs.
 *  But for now, we leave it broken with the following define
 * 这将会走开.当他想要打开加速引擎的时候,fbset会到var.accel_falgs.
 * 这个事实上是一个分离的操作,并且应该有sysfs修改.但是,对于现在来说,
 *  我们把他打破与下面的定义.
 */
#define STUPID_ACCELF_TEXT_SHIT

// This will go away
//  这个将走开
#if defined(__sparc__)

/* We map all of our framebuffers such that big-endian accesses
 * are what we want, so the following is sufficient.
 * 
 * 我们映射所有的framebuffers,例如大端访问是我们需要的,所以下面的就足够了
 */

// This will go away
#define fb_readb sbus_readb
#define fb_readw sbus_readw
#define fb_readl sbus_readl
#define fb_readq sbus_readq
#define fb_writeb sbus_writeb
#define fb_writew sbus_writew
#define fb_writel sbus_writel
#define fb_writeq sbus_writeq
#define fb_memset sbus_memset_io

#elif defined(__i386__) || defined(__alpha__) || defined(__x86_64__) || defined(__hppa__) || defined(__sh__) || defined(__powerpc__) || defined(__avr32__) || defined(__bfin__)

#define fb_readb __raw_readb
#define fb_readw __raw_readw
#define fb_readl __raw_readl
#define fb_readq __raw_readq
#define fb_writeb __raw_writeb
#define fb_writew __raw_writew
#define fb_writel __raw_writel
#define fb_writeq __raw_writeq
#define fb_memset memset_io

#else

#define fb_readb(addr) (*(volatile u8 *) (addr))
#define fb_readw(addr) (*(volatile u16 *) (addr))
#define fb_readl(addr) (*(volatile u32 *) (addr))
#define fb_readq(addr) (*(volatile u64 *) (addr))
#define fb_writeb(b,addr) (*(volatile u8 *) (addr) = (b))
#define fb_writew(b,addr) (*(volatile u16 *) (addr) = (b))
#define fb_writel(b,addr) (*(volatile u32 *) (addr) = (b))
#define fb_writeq(b,addr) (*(volatile u64 *) (addr) = (b))
#define fb_memset memset

#endif

#define FB_LEFT_POS(p, bpp)          (fb_be_math(p) ? (32 - (bpp)) : 0)
#define FB_SHIFT_HIGH(p, val, bits)  (fb_be_math(p) ? (val) >> (bits) : \
                              (val) << (bits))
#define FB_SHIFT_LOW(p, val, bits)   (fb_be_math(p) ? (val) << (bits) : \
                              (val) >> (bits))

    /*
     *  `Generic' versions of the frame buffer device operations
     *  framebuffer的'Generis'版本的设备操作
     *
     */

extern int fb_set_var(struct fb_info *info, struct fb_var_screeninfo *var); 
extern int fb_pan_display(struct fb_info *info, struct fb_var_screeninfo *var); 
extern int fb_blank(struct fb_info *info, int blank);
extern void cfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect); 
extern void cfb_copyarea(struct fb_info *info, const struct fb_copyarea *area); 
extern void cfb_imageblit(struct fb_info *info, const struct fb_image *image);
/*
 * Drawing operations where framebuffer is in system RAM
 * 在framebuffer所在的系统RAM绘制操作
 *
 */
extern void sys_fillrect(struct fb_info *info, const struct fb_fillrect *rect);
extern void sys_copyarea(struct fb_info *info, const struct fb_copyarea *area);
extern void sys_imageblit(struct fb_info *info, const struct fb_image *image);
extern ssize_t fb_sys_read(struct fb_info *info, char __user *buf,
               size_t count, loff_t *ppos);
extern ssize_t fb_sys_write(struct fb_info *info, const char __user *buf,
                size_t count, loff_t *ppos);

/* drivers/video/fbmem.c */
extern int register_framebuffer(struct fb_info *fb_info);
extern int unregister_framebuffer(struct fb_info *fb_info);
extern int fb_prepare_logo(struct fb_info *fb_info, int rotate);
extern int fb_show_logo(struct fb_info *fb_info, int rotate);
extern char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);
extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
                u32 height, u32 shift_high, u32 shift_low, u32 mod);
extern void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);
extern void fb_set_suspend(struct fb_info *info, int state);
extern int fb_get_color_depth(struct fb_var_screeninfo *var,
                  struct fb_fix_screeninfo *fix);
extern int fb_get_options(char *name, char **option);
extern int fb_new_modelist(struct fb_info *info);

extern struct fb_info *registered_fb[FB_MAX];
extern int num_registered_fb;
extern struct class *fb_class;

extern int lock_fb_info(struct fb_info *info);

static inline void unlock_fb_info(struct fb_info *info)
{
    mutex_unlock(&info->lock);
}

static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,
                       u8 *src, u32 s_pitch, u32 height)
{
    int i, j;

    d_pitch -= s_pitch;

    for (i = height; i--; ) {
        /* s_pitch is a few bytes at the most, memcpy is suboptimal */
        for (j = 0; j < s_pitch; j++)
            *dst++ = *src++;
        dst += d_pitch;
    }
}

/* drivers/video/fb_defio.c */
extern void fb_deferred_io_init(struct fb_info *info);
extern void fb_deferred_io_open(struct fb_info *info,
                struct inode *inode,
                struct file *file);
extern void fb_deferred_io_cleanup(struct fb_info *info);
extern int fb_deferred_io_fsync(struct file *file, struct dentry *dentry,
                int datasync);

static inline bool fb_be_math(struct fb_info *info)
{
#ifdef CONFIG_FB_FOREIGN_ENDIAN
#if defined(CONFIG_FB_BOTH_ENDIAN)
    return info->flags & FBINFO_BE_MATH;
#elif defined(CONFIG_FB_BIG_ENDIAN)
    return true;
#elif defined(CONFIG_FB_LITTLE_ENDIAN)
    return false;
#endif /* CONFIG_FB_BOTH_ENDIAN */
#else
#ifdef __BIG_ENDIAN
    return true;
#else
    return false;
#endif /* __BIG_ENDIAN */
#endif /* CONFIG_FB_FOREIGN_ENDIAN */
}

/* drivers/video/fbsysfs.c */
extern struct fb_info *framebuffer_alloc(size_t size, struct device *dev);
extern void framebuffer_release(struct fb_info *info);
extern int fb_init_device(struct fb_info *fb_info);
extern void fb_cleanup_device(struct fb_info *head);
extern void fb_bl_default_curve(struct fb_info *fb_info, u8 off, u8 min, u8 max);

/* drivers/video/fbmon.c */
#define FB_MAXTIMINGS       0
#define FB_VSYNCTIMINGS     1
#define FB_HSYNCTIMINGS     2
#define FB_DCLKTIMINGS      3
#define FB_IGNOREMON        0x100

#define FB_MODE_IS_UNKNOWN  0
#define FB_MODE_IS_DETAILED 1
#define FB_MODE_IS_STANDARD 2
#define FB_MODE_IS_VESA     4
#define FB_MODE_IS_CALCULATED   8
#define FB_MODE_IS_FIRST    16
#define FB_MODE_IS_FROM_VAR     32

extern int fbmon_dpms(const struct fb_info *fb_info);
extern int fb_get_mode(int flags, u32 val, struct fb_var_screeninfo *var,
               struct fb_info *info);
extern int fb_validate_mode(const struct fb_var_screeninfo *var,
                struct fb_info *info);
extern int fb_parse_edid(unsigned char *edid, struct fb_var_screeninfo *var);
extern const unsigned char *fb_firmware_edid(struct device *device);
extern void fb_edid_to_monspecs(unsigned char *edid,
                struct fb_monspecs *specs);
extern void fb_destroy_modedb(struct fb_videomode *modedb);
extern int fb_find_mode_cvt(struct fb_videomode *mode, int margins, int rb);
extern unsigned char *fb_ddc_read(struct i2c_adapter *adapter);

/* drivers/video/modedb.c */
#define VESA_MODEDB_SIZE 34
extern void fb_var_to_videomode(struct fb_videomode *mode,
                const struct fb_var_screeninfo *var);
extern void fb_videomode_to_var(struct fb_var_screeninfo *var,
                const struct fb_videomode *mode);
extern int fb_mode_is_equal(const struct fb_videomode *mode1,
                const struct fb_videomode *mode2);
extern int fb_add_videomode(const struct fb_videomode *mode,
                struct list_head *head);
extern void fb_delete_videomode(const struct fb_videomode *mode,
                struct list_head *head);
extern const struct fb_videomode *fb_match_mode(const struct fb_var_screeninfo *var,
                        struct list_head *head);
extern const struct fb_videomode *fb_find_best_mode(const struct fb_var_screeninfo *var,
                            struct list_head *head);
extern const struct fb_videomode *fb_find_nearest_mode(const struct fb_videomode *mode,
                               struct list_head *head);
extern void fb_destroy_modelist(struct list_head *head);
extern void fb_videomode_to_modelist(const struct fb_videomode *modedb, int num,
                     struct list_head *head);
extern const struct fb_videomode *fb_find_best_display(const struct fb_monspecs *specs,
                               struct list_head *head);

/* drivers/video/fbcmap.c */
extern int fb_alloc_cmap(struct fb_cmap *cmap, int len, int transp);
extern void fb_dealloc_cmap(struct fb_cmap *cmap);
extern int fb_copy_cmap(const struct fb_cmap *from, struct fb_cmap *to);
extern int fb_cmap_to_user(const struct fb_cmap *from, struct fb_cmap_user *to);
extern int fb_set_cmap(struct fb_cmap *cmap, struct fb_info *fb_info);
extern int fb_set_user_cmap(struct fb_cmap_user *cmap, struct fb_info *fb_info);
extern const struct fb_cmap *fb_default_cmap(int len);
extern void fb_invert_cmaps(void);

struct fb_videomode {
    const char *name;   /* optional */
    u32 refresh;        /* optional */
    u32 xres;
    u32 yres;
    u32 pixclock;
    u32 left_margin;
    u32 right_margin;
    u32 upper_margin;
    u32 lower_margin;
    u32 hsync_len;
    u32 vsync_len;
    u32 sync;
    u32 vmode;
    u32 flag;
};

extern const char *fb_mode_option;
extern const struct fb_videomode vesa_modes[];

struct fb_modelist {
    struct list_head list;
    struct fb_videomode mode;
};

extern int fb_find_mode(struct fb_var_screeninfo *var,
            struct fb_info *info, const char *mode_option,
            const struct fb_videomode *db,
            unsigned int dbsize,
            const struct fb_videomode *default_mode,
            unsigned int default_bpp);

#endif /* __KERNEL__ */

#endif /* _LINUX_FB_H */
相关实践学习
基于阿里云DeepGPU实例,用AI画唯美国风少女
本实验基于阿里云DeepGPU实例,使用aiacctorch加速stable-diffusion-webui,用AI画唯美国风少女,可提升性能至高至原性能的2.6倍。
目录
相关文章
|
9天前
|
Linux C语言
Linux内核队列queue.h
Linux内核队列queue.h
|
1月前
|
安全 Linux 网络安全
Linux使用HTTP隧道代理代码示例模版
Linux使用HTTP隧道代理代码示例模版
16 0
|
1月前
|
Linux Android开发
嵌入式linux中Framebuffer 驱动程序框架分析
嵌入式linux中Framebuffer 驱动程序框架分析
26 0
|
27天前
|
存储 Shell Linux
【Shell 命令集合 系统设置 】Linux 生成并更新内核模块的依赖 depmod命令 使用指南
【Shell 命令集合 系统设置 】Linux 生成并更新内核模块的依赖 depmod命令 使用指南
30 0
|
23天前
|
Linux 编译器 程序员
【Linux 调试秘籍】深入探索 C++:运行时获取堆栈信息和源代码行数的终极指南
【Linux 调试秘籍】深入探索 C++:运行时获取堆栈信息和源代码行数的终极指南
65 0
|
27天前
|
Shell Linux C语言
【Shell 命令集合 系统设置 】⭐Linux 卸载已加载的内核模块rmmod命令 使用指南
【Shell 命令集合 系统设置 】⭐Linux 卸载已加载的内核模块rmmod命令 使用指南
29 1
|
30天前
|
安全 Linux 开发者
⭐⭐⭐⭐⭐Linux C/C++ 进程崩溃诊断以及有效数据收集:解锁代码问题快速定位与修复的方法
⭐⭐⭐⭐⭐Linux C/C++ 进程崩溃诊断以及有效数据收集:解锁代码问题快速定位与修复的方法
77 1
|
7天前
|
算法 Linux 调度
深度解析:Linux内核的进程调度机制
【4月更文挑战第12天】 在多任务操作系统如Linux中,进程调度机制是系统的核心组成部分之一,它决定了处理器资源如何分配给多个竞争的进程。本文深入探讨了Linux内核中的进程调度策略和相关算法,包括其设计哲学、实现原理及对系统性能的影响。通过分析进程调度器的工作原理,我们能够理解操作系统如何平衡效率、公平性和响应性,进而优化系统表现和用户体验。
16 3
|
14天前
|
负载均衡 算法 Linux
深度解析:Linux内核调度器的演变与优化策略
【4月更文挑战第5天】 在本文中,我们将深入探讨Linux操作系统的核心组成部分——内核调度器。文章将首先回顾Linux内核调度器的发展历程,从早期的简单轮转调度(Round Robin)到现代的完全公平调度器(Completely Fair Scheduler, CFS)。接着,分析当前CFS面临的挑战以及社区提出的各种优化方案,最后提出未来可能的发展趋势和研究方向。通过本文,读者将对Linux调度器的原理、实现及其优化有一个全面的认识。
|
17天前
|
Linux 内存技术
Linux内核读取spi-nor flash sn
Linux内核读取spi-nor flash sn
13 1