Overlapped I/O 重叠I/O模型Client——》Server

简介: /////////////////////////////////////////////////////// // OverlappedIO.cpp文件 #include #pragma comment(lib, "WS2_32") // 链接到WS2_32.

/////////////////////////////////////////////////////// // OverlappedIO.cpp文件 #include <winsock2.h> #pragma comment(lib, "WS2_32") // 链接到WS2_32.lib class CInitSock { public: CInitSock(BYTE minorVer = 2, BYTE majorVer = 2) { // 初始化WS2_32.dll WSADATA wsaData; WORD sockVersion = MAKEWORD(minorVer, majorVer); if(::WSAStartup(sockVersion, &wsaData) != 0) { exit(0); } } ~CInitSock() { ::WSACleanup(); } }; #include <Mswsock.h> #include <stdio.h> #include <windows.h> CInitSock theSock; #define BUFFER_SIZE 1024 typedef struct _SOCKET_OBJ//自定义套接字对象 { SOCKET s; // 套接字句柄 int nOutstandingOps; // 记录此套接字上的重叠I/O数量 LPFN_ACCEPTEX lpfnAcceptEx; // 扩展函数AcceptEx的指针(仅对监听套接字而言) } SOCKET_OBJ, *PSOCKET_OBJ; typedef struct _BUFFER_OBJ//自定义缓冲区对象 { OVERLAPPED ol; // 重叠结构 char *buff; // send/recv/AcceptEx所使用的缓冲区 int nLen; // buff的长度 PSOCKET_OBJ pSocket; // 此I/O所属的套接字对象 int nOperation; // 提交的操作类型 #define OP_ACCEPT 1 #define OP_READ 2 #define OP_WRITE 3 SOCKET sAccept; // 用来保存AcceptEx接受的客户套接字(仅对监听套接字而言) _BUFFER_OBJ *pNext; } BUFFER_OBJ, *PBUFFER_OBJ; HANDLE g_events[WSA_MAXIMUM_WAIT_EVENTS]; // I/O事件句柄数组 int g_nBufferCount; // 上数组中有效句柄数量 PBUFFER_OBJ g_pBufferHead, g_pBufferTail; // 记录缓冲区对象组成的表的地址 // 申请套接字对象和释放套接字对象的函数 PSOCKET_OBJ GetSocketObj(SOCKET s) { PSOCKET_OBJ pSocket = (PSOCKET_OBJ)::GlobalAlloc(GPTR, sizeof(SOCKET_OBJ)); if(pSocket != NULL) { pSocket->s = s; } return pSocket; } void FreeSocketObj(PSOCKET_OBJ pSocket) { if(pSocket->s != INVALID_SOCKET) ::closesocket(pSocket->s); ::GlobalFree(pSocket); } PBUFFER_OBJ GetBufferObj(PSOCKET_OBJ pSocket, ULONG nLen) { if(g_nBufferCount > WSA_MAXIMUM_WAIT_EVENTS - 1) return NULL; PBUFFER_OBJ pBuffer = (PBUFFER_OBJ)::GlobalAlloc(GPTR, sizeof(BUFFER_OBJ)); if(pBuffer != NULL) { pBuffer->buff = (char*)::GlobalAlloc(GPTR, nLen); pBuffer->ol.hEvent = ::WSACreateEvent(); pBuffer->pSocket = pSocket; pBuffer->sAccept = INVALID_SOCKET; // 将新的BUFFER_OBJ添加到列表中 if(g_pBufferHead == NULL) { g_pBufferHead = g_pBufferTail = pBuffer; } else { g_pBufferTail->pNext = pBuffer; g_pBufferTail = pBuffer; } g_events[++ g_nBufferCount] = pBuffer->ol.hEvent; } return pBuffer; } void FreeBufferObj(PBUFFER_OBJ pBuffer) { // 从列表中移除BUFFER_OBJ对象 PBUFFER_OBJ pTest = g_pBufferHead; BOOL bFind = FALSE; if(pTest == pBuffer) { g_pBufferHead = g_pBufferTail = NULL; bFind = TRUE; } else { while(pTest != NULL && pTest->pNext != pBuffer) pTest = pTest->pNext; if(pTest != NULL) { pTest->pNext = pBuffer->pNext; if(pTest->pNext == NULL) g_pBufferTail = pTest; bFind = TRUE; } } // 释放它占用的内存空间 if(bFind) { g_nBufferCount --; ::CloseHandle(pBuffer->ol.hEvent); ::GlobalFree(pBuffer->buff); ::GlobalFree(pBuffer); } } PBUFFER_OBJ FindBufferObj(HANDLE hEvent) { PBUFFER_OBJ pBuffer = g_pBufferHead; while(pBuffer != NULL) { if(pBuffer->ol.hEvent == hEvent) break; pBuffer = pBuffer->pNext; } return pBuffer; } void RebuildArray() { PBUFFER_OBJ pBuffer = g_pBufferHead; int i = 1; while(pBuffer != NULL) { g_events[i++] = pBuffer->ol.hEvent; pBuffer = pBuffer->pNext; } } BOOL PostAccept(PBUFFER_OBJ pBuffer) { PSOCKET_OBJ pSocket = pBuffer->pSocket; if(pSocket->lpfnAcceptEx != NULL) { // 设置I/O类型,增加套接字上的重叠I/O计数 pBuffer->nOperation = OP_ACCEPT; pSocket->nOutstandingOps ++; // 投递此重叠I/O DWORD dwBytes; pBuffer->sAccept = ::WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED); BOOL b = pSocket->lpfnAcceptEx(pSocket->s, pBuffer->sAccept, pBuffer->buff, BUFFER_SIZE - ((sizeof(sockaddr_in) + 16) * 2), sizeof(sockaddr_in) + 16, sizeof(sockaddr_in) + 16, &dwBytes, &pBuffer->ol); if(!b) { if(::WSAGetLastError() != WSA_IO_PENDING) return FALSE; } return TRUE; } return FALSE; }; BOOL PostRecv(PBUFFER_OBJ pBuffer) { // 设置I/O类型,增加套接字上的重叠I/O计数 pBuffer->nOperation = OP_READ; pBuffer->pSocket->nOutstandingOps ++; // 投递此重叠I/O DWORD dwBytes; DWORD dwFlags = 0; WSABUF buf; buf.buf = pBuffer->buff; buf.len = pBuffer->nLen; if(::WSARecv(pBuffer->pSocket->s, &buf, 1, &dwBytes, &dwFlags, &pBuffer->ol, NULL) != NO_ERROR) { if(::WSAGetLastError() != WSA_IO_PENDING) return FALSE; } return TRUE; } BOOL PostSend(PBUFFER_OBJ pBuffer) { // 设置I/O类型,增加套接字上的重叠I/O计数 pBuffer->nOperation = OP_WRITE; pBuffer->pSocket->nOutstandingOps ++; // 投递此重叠I/O DWORD dwBytes; DWORD dwFlags = 0; WSABUF buf; buf.buf = pBuffer->buff; buf.len = pBuffer->nLen; if(::WSASend(pBuffer->pSocket->s, &buf, 1, &dwBytes, dwFlags, &pBuffer->ol, NULL) != NO_ERROR) { if(::WSAGetLastError() != WSA_IO_PENDING) return FALSE; } return TRUE; } BOOL HandleIO(PBUFFER_OBJ pBuffer) { PSOCKET_OBJ pSocket = pBuffer->pSocket; // 从BUFFER_OBJ对象中提取SOCKET_OBJ对象指针,为的是方便引用 pSocket->nOutstandingOps --; // 获取重叠操作结果 DWORD dwTrans; DWORD dwFlags; BOOL bRet = ::WSAGetOverlappedResult(pSocket->s, &pBuffer->ol, &dwTrans, FALSE, &dwFlags); if(!bRet) { // 在此套接字上有错误发生,因此,关闭套接字,移除此缓冲区对象。 // 如果没有其它抛出的I/O请求了,释放此缓冲区对象,否则,等待此套接字上的其它I/O也完成 if(pSocket->s != INVALID_SOCKET) { ::closesocket(pSocket->s); pSocket->s = INVALID_SOCKET; } if(pSocket->nOutstandingOps == 0) FreeSocketObj(pSocket); FreeBufferObj(pBuffer); return FALSE; } // 没有错误发生,处理已完成的I/O switch(pBuffer->nOperation) { case OP_ACCEPT: // 接收到一个新的连接,并接收到了对方发来的第一个封包 { // 为新客户创建一个SOCKET_OBJ对象 PSOCKET_OBJ pClient = GetSocketObj(pBuffer->sAccept); // 为发送数据创建一个BUFFER_OBJ对象,这个对象会在套接字出错或者关闭时释放 PBUFFER_OBJ pSend = GetBufferObj(pClient, BUFFER_SIZE); if(pSend == NULL) { printf(" Too much connections! /n"); FreeSocketObj(pClient); return FALSE; } RebuildArray(); //while(dwTrans > 0 && pBuffer->nOperation==OP_READ){ // 将数据复制到发送缓冲区 pSend->nLen = dwTrans; memcpy(pSend->buff, pBuffer->buff, dwTrans); printf("data from Client to Server:%s/n",pSend->buff); //} // 投递此发送I/O(将数据回显给客户) if(!PostSend(pSend)) { // 万一出错的话,释放上面刚申请的两个对象 FreeSocketObj(pSocket); FreeBufferObj(pSend); return FALSE; } // 继续投递接受I/O PostAccept(pBuffer); } break; case OP_READ: // 接收数据完成 { if(dwTrans > 0) { // 创建一个缓冲区,以发送数据。这里就使用原来的缓冲区 PBUFFER_OBJ pSend = pBuffer; pSend->nLen = dwTrans; // 投递发送I/O(将数据回显给客户) printf("data from Client to Server:%s/n",pSend->buff); PostSend(pSend); } else // 套接字关闭 { // 必须先关闭套接字,以便在此套接字上投递的其它I/O也返回 if(pSocket->s != INVALID_SOCKET) { ::closesocket(pSocket->s); pSocket->s = INVALID_SOCKET; } if(pSocket->nOutstandingOps == 0) FreeSocketObj(pSocket); FreeBufferObj(pBuffer); return FALSE; } } break; case OP_WRITE: // 发送数据完成 { if(dwTrans > 0) { // 继续使用这个缓冲区投递接收数据的请求 pBuffer->nLen = BUFFER_SIZE; PostRecv(pBuffer); } else // 套接字关闭 { // 同样,要先关闭套接字 if(pSocket->s != INVALID_SOCKET) { ::closesocket(pSocket->s); pSocket->s = INVALID_SOCKET; } if(pSocket->nOutstandingOps == 0) FreeSocketObj(pSocket); FreeBufferObj(pBuffer); return FALSE; } } break; } return TRUE; } void main1(); int main2(); void main() { printf("Please select a item:/n"); printf("s:Server/n"); printf("c:Client/n"); char a; while(1){ scanf("%c",&a); if(a=='s'){main1();break;} else if(a=='c'){main2();break;} else continue; } } void main1() { // 创建监听套接字,绑定到本地端口,进入监听模式 int nPort = 4567; SOCKET sListen = ::WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED); SOCKADDR_IN si; si.sin_family = AF_INET; si.sin_port = ::ntohs(nPort); si.sin_addr.S_un.S_addr = INADDR_ANY; ::bind(sListen, (sockaddr*)&si, sizeof(si)); ::listen(sListen, 200); // 为监听套接字创建一个SOCKET_OBJ对象 PSOCKET_OBJ pListen = GetSocketObj(sListen); // 加载扩展函数AcceptEx GUID GuidAcceptEx = WSAID_ACCEPTEX; DWORD dwBytes; WSAIoctl(pListen->s, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidAcceptEx, sizeof(GuidAcceptEx), &pListen->lpfnAcceptEx, sizeof(pListen->lpfnAcceptEx), &dwBytes, NULL, NULL); // 创建用来重新建立g_events数组的事件对象 g_events[0] = ::WSACreateEvent(); // 在此可以投递多个接受I/O请求 for(int i=0; i<5; i++) { PostAccept(GetBufferObj(pListen, BUFFER_SIZE)); } ::WSASetEvent(g_events[0]); while(TRUE) { int nIndex = ::WSAWaitForMultipleEvents(g_nBufferCount + 1, g_events, FALSE, WSA_INFINITE, FALSE); if(nIndex == WSA_WAIT_FAILED) { printf("WSAWaitForMultipleEvents() failed /n"); break; } nIndex = nIndex - WSA_WAIT_EVENT_0; for(int i=0; i<=nIndex; i++) { int nRet = ::WSAWaitForMultipleEvents(1, &g_events[i], TRUE, 0, FALSE); if(nRet == WSA_WAIT_TIMEOUT) continue; else { ::WSAResetEvent(g_events[i]); // 重新建立g_events数组 if(i == 0) { RebuildArray(); continue; } // 处理这个I/O PBUFFER_OBJ pBuffer = FindBufferObj(g_events[i]); if(pBuffer != NULL) { if(!HandleIO(pBuffer)) RebuildArray(); } } } } } //Client int main2() { // 创建套接字 SOCKET s = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(s == INVALID_SOCKET) { printf(" Failed socket() /n"); return 0; } // 也可以在这里调用bind函数绑定一个本地地址 // 否则系统将会自动安排 // 填写远程地址信息 sockaddr_in servAddr; servAddr.sin_family = AF_INET; servAddr.sin_port = htons(4567); // 注意,这里要填写服务器程序(TCPServer程序)所在机器的IP地址 // 如果你的计算机没有联网,直接使用127.0.0.1即可 servAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); if(::connect(s, (sockaddr*)&servAddr, sizeof(servAddr)) == -1) { printf(" Failed connect() /n"); return 0; } char szText[256]; while(TRUE){ scanf("%s",szText); //puts(szText); /// 向服务器端发送数据 ::send(s, szText, strlen(szText), 0); } // 关闭套接字 ::closesocket(s); return 0; }

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